
If it's just too much, hit me up and I'll port it for you, but you can only use it for personal use unless I get the original creator's blessing to post it on Nexus.Įdited by justinglen75, 23 March 2018 - 01:00 AM. There are many videos on YouTube that are helpful in learning to port. There's probably a slightly simpler way, a couple of less steps but this is how I do it and it seems to work.

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#CONVERTING MOD FILES MP4#
You just copied the 64bit version of the ESP and replaced the 32bit ESP. Open this MOD to MP4 converter, choose Converter icon and click 'Add Files' or drag the MOD files into this program. Go to your SSE Data folder (Skyrim Special Edition/Data) and find the ESP file of that mod, copy it, go back to the PERKS-UI-SSEPORT folder, paste the copied ESP it into the new folder, and say yes to replace. To recreate a new SSE PORTED archive, go to the new folder - named PERKS-UI-SSEPORT mentioned earlier - the one with the copies of the original 32Bit ESP and the files that were in the BSA file. At this point the mod has been ported. Launch SSE and see if the mod works - it should. xxxDUPLICATE001) file and right-click/delete don't need it anymore. Click the green 'Save' button to save individual mod file to your local drive. IF your archive is password protected, enter it at the prompt and then click 'Set Password'. It will list all the MOD files in the ZIP archive.
#CONVERTING MOD FILES ZIP FILE#
Drag and drop the zip file directly onto ezyZip. The ESP is now in 64bit and ready to work in SSE. Click 'Select zip file to convert' to open file chooser. Once the plugin is loaded in CK, type something in the search bar to load an item - duplicate any item, add any letter or number to the ID of the duplicated item - if the name of the plugin on the top left hand corner has an asterisk by it that means a change was made - go to File/Save. Once mod is installed, open CK64, select the ESP from the list of plugins (make it active) and the corresponding master files (ie.

#CONVERTING MOD FILES INSTALL#
NMM or MO2) and install this new archive, and make sure it's active in load order - maybe use LOOT (a must have program) to update load order too. You then need to open your mod manager (ie. You will then need to repack those files into an archive - select all the files, right-click to archive them together - DONT archive the PERKS-UI-SSEPORT folder, just the files inside of it - into a single ZIP file (personally, I use 7Zip to create my archives). Create a new folder on desktop - rename it PERKS-UI-SSEPORT - and copy these files (that were extracted from the BSA): interface folder & scripts folder.and then include fomod folder + PerksUI.ESP - into that new folder. scripts, meshes and/or texture files if there are any) you will need another program like SSE NIF OPTIMIZER to convert all the OldRim mesh NIFs (if there any) to work on SSE - VERY easy to do BTW.

Once you extract the files within the BSA (ie. Also, just in case you don't already know.
